Month: August 2011

Updating bindings when you only change a property inside an Object

Updating bindings when you only change a property inside an Object

Its quite a common thing with Flex and actionscript projects to create an Object and inside that object it will have many properties.  Something in your view will be bound to the object so that the view changes with the object. So long as you change the entire object this will work fine.

Where this doesn’t work is if you change a property inside the object.

So if we have something like this

[Bindable]			
private var myObject : ObjectDataVO;


When we set myObject to something the view component gets updated (great so far).
Lets say the myObject has a property text and the view component uses this to display some visual label, then somewhere in the app I change that property, myObject.text = “something else”;
The binding will not trigger as I haven’t actually changed the myObject, just a property inside it.

So how do we fire the binding manually? Well there is the BindingManager class (note this is an excluded class so you’ll not see it in the autocomplete ).
So in this example if I changed the myObject.text property then I could call

BindingManager.executeBindings( this, ‘myObject.text’, myObject );

This would fire of the binding as if the actual myObject had changed so anything listening in will now get updated.

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Cross domain policy – Not to be used for release!

Cross domain policy – Not to be used for release!

Sometimes I like to put something up on my blog that’s more as of a bookmark for myself as I know I’ll want to look it up at some point.  So what I’ve got here is a slack, open cross domain policy.

DO NOT USE THIS IN YOUR PRODUCTION CODE
(unless you really need to and understand why you shouldn’t)

This will get rid of any security issues you may be having while in development.








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IconItemRenderer and LabelItemRenderer, separator lines hardcoded!

IconItemRenderer and LabelItemRenderer, separator lines hardcoded!

Working on a mobile project I needed to create a renderer for a list, so I choose to look at the IconItemRenderer which extends the LabelItemRenderer. These have been optimised for mobile use so it seemed a reasonable place to start. On the whole they seem like good classes to use, but if you’ve ever worked with the Datagrid/DataGridBase in the past you will probably know about the white square which comes about from the hardcoded #FFFFFF values inside the DataGridBase!

Well the IconItemRenderer and LabelItemRenderer have a similar issue. So lets just say you create a list and you wish to skin the list exactly how you like or use it in a tile layout or something other than vertical then you will find some lines above and below your renderers which look out of place. You can’t get rid of them no matter what property styles you set.

The fix is pretty straight forward but why does there have to be some hardcoded values in something that is meant to be very versatile?

So inside the LabelItemRenderer around lines 881 you will see the following. It uses these values to draw separators whether you like it or not.

// separators are a highlight on the top and shadow on the bottom
topSeparatorColor = 0xFFFFFF;
topSeparatorAlpha = .3;
bottomSeparatorColor = 0x000000;
bottomSeparatorAlpha = .3;

So the quickest way of dealing with this is to override the drawBackground function in your own class which is created in LabelItemRenderer. This doesn’t get called from IconItemRenderer so you can quite simple copy the entire function and just remove the separator chunk and do not call super from your function which overrides the drawBackground.

Better still would be to change the hard coded values to styles from a CSS file.

var topSeparatorColor : uint = getStyle( 'topSeparatorColor' );
var topSeparatorAlpha : Number = getStyle( 'topSeparatorAlpha' );
topSeparatorAlpha = isNaN( topSeparatorAlpha ) ? 1 : topSeparatorAlpha;

If you’re setting a Number just remember to check for NaN’s in case you haven’t set a style, uints default to 0 anyway.

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Simple tip #5 Create function to call any function with unknown args

Simple tip #5 Create function to call any function with unknown args

The other day I wanted to create a function in a class that would take a Function as a parameter and an Array of arguments.  Much like callLater() does, but not doing the whole queuing thing until the next frame.

So how do you call a function that may have any number of arguments. Well here is the code and it should speak for itself.

 protected function checkSomethingThenCallOtherFunction(
    method : Function, args : Array = null ) : void
 {
    if( something.length < someMaxLimit )
    {
        method.apply( null, args );
    }
    else
    {
        //do something else
    }
}

So how easy is that? Pass in the function and an array of arguments, that’s all.

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